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Damage & Recovery

Damage rolls always involve rolling a d20 to determine where the hit landed. Below is the hit location tables for humanoids.

D20LocationPoise
20Any-
18-19Head3
10-17Body4
6-9Arms4
1-5Legs5

Wound Threshold

Your Endurance Rank set's your Wound Threshold, which is how much damage you can sustain before becoming wounded.

DamageEffect
< RankStaggered
= Rank1 Wound
2x Rank2 Wound
3x Rank3 Wounds

Staggered

Staggering occurs whenever you take damage, regardless of its severity. It represents a temporary disruption, such as being knocked off balance or interrupted. While Staggered, you cannot move or utilize active defenses and begin each of your turns with a Vigor Check:

SuccessesOutcome
0You are still Staggered
1You are no longer Staggered but cannot move or take any offensive action this turn
2You are no longer Staggered and take your turn as normal

Wounds

Wounds represent an injury to your person that hinders your ability to function, such as a cut or broken bone. Each Wound you suffer increases your Burden by 2.

Knockout (KO)

Whenever a Wound causes a body part to reach or exceed its maximum Wound level, make a Vigor:

SuccessesOutcome
0Instant death for hits to the head or chest; otherwise, a death speech is allowed
1You awake 1d6 hours later with a Permanent Wound to the affected area
2You awake 1d6 hours later

Permanent Wounds

A Permanent Wound functions just like a Wound but never heals naturally with rest.

If a body part ever becomes fully inflicted with Permanent Wounds, you die.

Coup De Grace

An attack against a helpless opponent may target any location and be lethal if the attacker desires.

Recovery

After resting for a number of weeks equal to your Wounds, make a Vigor check. You recover 1 Wound for each Success.

Resting means you take on no physical activity beyond eating, sleeping, and conversing with people.