Damage & Recovery
Damage rolls always involve rolling a d20 to determine where the hit landed. Below is the hit location tables for humanoids.
D20 | Location | Poise |
---|---|---|
20 | Any | - |
18-19 | Head | 3 |
10-17 | Body | 4 |
6-9 | Arms | 4 |
1-5 | Legs | 5 |
Wound Threshold
Your Endurance Rank set's your Wound Threshold, which is how much damage you can sustain before becoming wounded.
Damage | Effect |
---|---|
< Rank | Staggered |
= Rank | 1 Wound |
2x Rank | 2 Wound |
3x Rank | 3 Wounds |
Staggered
Staggering occurs whenever you take damage, regardless of its severity. It represents a temporary disruption, such as being knocked off balance or interrupted. While Staggered, you cannot move or utilize active defenses and begin each of your turns with a Vigor Check:
Successes | Outcome |
---|---|
0 | You are still Staggered |
1 | You are no longer Staggered but cannot move or take any offensive action this turn |
2 | You are no longer Staggered and take your turn as normal |
Wounds
Wounds represent an injury to your person that hinders your ability to function, such as a cut or broken bone. Each Wound you suffer increases your Burden by 2.
Knockout (KO)
Whenever a Wound causes a body part to reach or exceed its maximum Wound level, make a Vigor:
Successes | Outcome |
---|---|
0 | Instant death for hits to the head or chest; otherwise, a death speech is allowed |
1 | You awake 1d6 hours later with a Permanent Wound to the affected area |
2 | You awake 1d6 hours later |
Permanent Wounds
A Permanent Wound functions just like a Wound but never heals naturally with rest.
If a body part ever becomes fully inflicted with Permanent Wounds, you die.
Coup De Grace
An attack against a helpless opponent may target any location and be lethal if the attacker desires.
Recovery
After resting for a number of weeks equal to your Wounds, make a Vigor check. You recover 1 Wound for each Success.
Resting means you take on no physical activity beyond eating, sleeping, and conversing with people.